![]() We will continue to look into an M1 port, but we're sorry to say that we cannot at this time guarantee an M1 release. Preliminary analysis tells us that this will take several months, and we cannot tell with certainty if the results will be satisfactory. As we did not have access to sufficient information and hardware before release, we could not start work on compatibility early, and while we knew that the M1 chips use an entirely different architecture and instruction set than the x86 chips the game was made for, we were nonetheless surprised by the scope and complexity of adjustments required to run the game well. The M1 compatible version, however, will unfortunately take significantly longer than that. While our current Mac version will initially be released as a beta as well, we are hopeful that we can officially release this version soon after. However, with the additional reports gained from the beta version we released on Steam, we have made good progress in resolving these issues. This slowed down developing and testing fixes so much that we had to delay the Mac version. Many of these problems were difficult to consistently reproduce in our testing environment. Unfortunately, as we worked on this version, we ran into various performance and stability issues. ![]() Today, we'd like to give you a little more detail on that.Īs you may remember, we had originally planned to release the version for x86-based Macs alongside the Windows version. ![]() Last week we briefly talked about some of the problems we encountered with the Mac version and M1 support. EDIT (February 22nd): The expanded refund policy described below will end on February 28th.ĮDIT: As of the Fabius Maximus Update released November 3rd, the Mac version has been officially released and no beta opt-in is necessary anymore.
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